Blender 3D Cookbook (2015), !!!Materialy Eng

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//-->Blender 3D CookbookBuild your very own stunning characters in Blender from scratchEnrico ValenzaBIRMINGHAM - MUMBAIBlender 3D CookbookCopyright © 2015 Packt PublishingAll rights reserved. No part of this book may be reproduced, stored in a retrieval system, ortransmitted in any form or by any means, without the prior written permission of the publisher,except in the case of brief quotations embedded in critical articles or reviews.Every effort has been made in the preparation of this book to ensure the accuracy of theinformation presented. However, the information contained in this book is sold withoutwarranty, either express or implied. Neither the author, nor Packt Publishing, and its dealersand distributors will be held liable for any damages caused or alleged to be caused directly orindirectly by this book.Packt Publishing has endeavored to provide trademark information about all of the companiesand products mentioned in this book by the appropriate use of capitals. However, PacktPublishing cannot guarantee the accuracy of this information.First published: July 2015Production reference: 1270715Published by Packt Publishing Ltd.Livery Place35 Livery StreetBirmingham B3 2PB, UK.ISBN 978-1-78398-488-6www.packtpub.comCreditsAuthorEnrico ValenzaReviewersLuo CongyiWaqas Abdul MajeedReynante M. MartinezJordan MatelskyIan SmithersCommissioning EditorAshwin NairAcquisition EditorKevin ColacoContent Development EditorRahul NairTechnical EditorTaabish KhanProofreaderSafis EditingIndexerPriya SaneProduction CoordinatorShantanu N. ZagadeCover WorkShantanu N. ZagadeCopy EditorsTing BakerTrishya HajareAmeesha Smith-GreenProject CoordinatorJudie JoseAbout the AuthorEnrico Valenza, also known as "EnV" on the Web, is an Italian freelance illustrator, mainlycollaborating with publishers such as Mondadori Ragazzi and Giunti as a cover artist for sci-fiand fantasy books.He graduated from Liceo Artistico Statale in Verona (Italy) and was later a student of illustratorand painter Giorgio Scarato.When he started to work, computers weren't that much in use among normal people, andhe spent the first 15 years of his career doing illustration with traditional media, usually oncardboard; he specialized in the use of the air-graph, a technique particularly esteemed foradvertisement work.When the movieJurassic Parkcame to theaters, he decided to buy a computer and try this"computer graphic" everyone was talking about. When it comes to the many aspects of CG,he has been totally self-taught; it has been his encounter with the open source philosophythat actually opened a brand new world of possibilities, Blender in particular.In 2005, he won the Suzanne Award for "Best Animation, Original Idea and Story" with theanimation "New Penguoen 2.38."In 2006, he joined the Orange Team in Amsterdam for the 2 last weeks of production tohelp in finalizing the shots of the first open source cg animated short movie produced by theBlender Foundation,Elephants Dream.From 2007 to 2008, he has been a lead artist in the Peach Project team for the production ofBig Buck Bunny,the second Blender Foundation's open movie.From 2010 to 2011, he has been an art director at CINECA (Bologna, Italy) for the "Museodella Città di Bologna" project, which is the production of a stereoscopic CG-animateddocumentary made in Blender and which explains the history of the city of Bologna. [ Pobierz całość w formacie PDF ]
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