Blender-3D, matma
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//-->Blender 3DNoob to ProPDF generated at: Wed, 09 Jul 2014 07:44:40 UTCContentsBlender 3D: Noob to Pro111111316161923252730303134363840475153666771757778808181859195Unit 1 - Knowing Before MakingKnowing Before MakingWhat Blender Can DoSection 1A - 3D Concepts3D GeometryCoordinate TransformationsOrthographic ViewsPerspective ViewsCoordinate Spaces in BlenderSection 1B - User Interface (UI)User Interface OverviewKeystroke, Button, and Menu NotationNon-standard equipmentOperating System specific notesBlender InterfaceBlender Windowing SystemUser Preferences WindowsButtons Windows3D View WindowsBlender Interface (version 2.5)Blender Windowing System (version 2.5)User Preferences Window (version 2.5)Properties Window (version 2.5)3D View (version 2.5)Blender Memory ManagementUnit 2 - Basic Modeling and ShadingSection 2A - Your First Mesh ModelsWhat is a Mesh?Quickie ModelQuickie RenderUnderstanding the CameraImproving Your House98105105111116119122126126128131134139141144146146147152158166177191203205211214217222223233239244262267Section 2B - Smooth MeshesModeling a Simple PersonDetailing Your Simple Person 1Detailing Your Simple Person 2Creating a Simple HatPutting Hat on PersonSection 2C - Materials and TexturesMaterials and TexturesQuickie MaterialMultiple Materials Per ObjectImage TexturesProcedural TexturesQuickie TextureHalo MaterialsSection 2D - Beyond BasicsAligned to view issueBonesMountains Out Of MolehillsModeling a volcanoPenguins from spheresDie Easy 2Die Another WayModel a GobletModel a Silver GobletModel a Silver Goblet cylinderSpin a gobletLight a Silver GobletSimple VehicleSimple Vehicle: WheelSimple Vehicle: SeatSimple Vehicle: Rocket LauncherSimple Vehicle: BodySimple Vehicle: Some Assembly RequiredModeling a 3D Parachute in BlenderModel a Low Poly HeadBuilding a HousePipe joints271284304308308315327346346347354356361364364371374377379384386392398398404416417417417418424427427Section 2E - Using Reference PhotosAligning Vertices with a Guide ImageModeling a Fox from Guide Images2D Image (logo) to a 3D ModelSection 2F - Curve and Path ModelingCurve and Path ModelingIntro to Bezier CurvesCurves In 3dDeforming Meshes using the Curve ModifierMaking Your Creation SmootherSection 2G - Using Materials and TexturesUsing TexturesUsing a texture to make a material partially transparentCreating Basic SeawaterMountains Out Of Molehills 2Basic Carpet TextureThe Rusty BallProcedural EyeballCreating Pixar-looking eyes in BlenderSection 2H - UV MapsUV Map BasicsRealistic Eyes In BlenderUnit 3 - Broadening HorizonsSection 3A - LightingBeginning LightingUnderstanding Real LightsAdding LampsFaked Gi with Blender internalSection 3B - RenderingRender SettingsOutput Format OptionsOSALooking All Around - Panorama SettingsOther Important Render OptionsYafray Render OptionsStamping2D, Toon, & CAD Rendering431433434437438440443445445446448456461464470473473477481487490496500500503506515515517518528529532540540Section 3C - Basic AnimationBasic AnimationScreenLayoutLatticeBounceCreating Basic Water animationFlying Through A CanyonUsing the sequencer to compile frames into an animationSection 3D - Particle SystemsParticle SystemsMaking FireFurryFireworksParticles forming ShapesBillboard AnimationSection 3E - Soft BodiesSoft Body AnimationSimple Cloth AnimationSoft Body with windSection 3F - Blender Game EngineYour First TestPlatformer: Creation and ControlsAn aMAZEing game engine tutorialPlatformer: Physics FixesMaking exeBuild a skyboxBasic mouse pointerText in BGE [ Pobierz całość w formacie PDF ]
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//-->Blender 3DNoob to ProPDF generated at: Wed, 09 Jul 2014 07:44:40 UTCContentsBlender 3D: Noob to Pro111111316161923252730303134363840475153666771757778808181859195Unit 1 - Knowing Before MakingKnowing Before MakingWhat Blender Can DoSection 1A - 3D Concepts3D GeometryCoordinate TransformationsOrthographic ViewsPerspective ViewsCoordinate Spaces in BlenderSection 1B - User Interface (UI)User Interface OverviewKeystroke, Button, and Menu NotationNon-standard equipmentOperating System specific notesBlender InterfaceBlender Windowing SystemUser Preferences WindowsButtons Windows3D View WindowsBlender Interface (version 2.5)Blender Windowing System (version 2.5)User Preferences Window (version 2.5)Properties Window (version 2.5)3D View (version 2.5)Blender Memory ManagementUnit 2 - Basic Modeling and ShadingSection 2A - Your First Mesh ModelsWhat is a Mesh?Quickie ModelQuickie RenderUnderstanding the CameraImproving Your House98105105111116119122126126128131134139141144146146147152158166177191203205211214217222223233239244262267Section 2B - Smooth MeshesModeling a Simple PersonDetailing Your Simple Person 1Detailing Your Simple Person 2Creating a Simple HatPutting Hat on PersonSection 2C - Materials and TexturesMaterials and TexturesQuickie MaterialMultiple Materials Per ObjectImage TexturesProcedural TexturesQuickie TextureHalo MaterialsSection 2D - Beyond BasicsAligned to view issueBonesMountains Out Of MolehillsModeling a volcanoPenguins from spheresDie Easy 2Die Another WayModel a GobletModel a Silver GobletModel a Silver Goblet cylinderSpin a gobletLight a Silver GobletSimple VehicleSimple Vehicle: WheelSimple Vehicle: SeatSimple Vehicle: Rocket LauncherSimple Vehicle: BodySimple Vehicle: Some Assembly RequiredModeling a 3D Parachute in BlenderModel a Low Poly HeadBuilding a HousePipe joints271284304308308315327346346347354356361364364371374377379384386392398398404416417417417418424427427Section 2E - Using Reference PhotosAligning Vertices with a Guide ImageModeling a Fox from Guide Images2D Image (logo) to a 3D ModelSection 2F - Curve and Path ModelingCurve and Path ModelingIntro to Bezier CurvesCurves In 3dDeforming Meshes using the Curve ModifierMaking Your Creation SmootherSection 2G - Using Materials and TexturesUsing TexturesUsing a texture to make a material partially transparentCreating Basic SeawaterMountains Out Of Molehills 2Basic Carpet TextureThe Rusty BallProcedural EyeballCreating Pixar-looking eyes in BlenderSection 2H - UV MapsUV Map BasicsRealistic Eyes In BlenderUnit 3 - Broadening HorizonsSection 3A - LightingBeginning LightingUnderstanding Real LightsAdding LampsFaked Gi with Blender internalSection 3B - RenderingRender SettingsOutput Format OptionsOSALooking All Around - Panorama SettingsOther Important Render OptionsYafray Render OptionsStamping2D, Toon, & CAD Rendering431433434437438440443445445446448456461464470473473477481487490496500500503506515515517518528529532540540Section 3C - Basic AnimationBasic AnimationScreenLayoutLatticeBounceCreating Basic Water animationFlying Through A CanyonUsing the sequencer to compile frames into an animationSection 3D - Particle SystemsParticle SystemsMaking FireFurryFireworksParticles forming ShapesBillboard AnimationSection 3E - Soft BodiesSoft Body AnimationSimple Cloth AnimationSoft Body with windSection 3F - Blender Game EngineYour First TestPlatformer: Creation and ControlsAn aMAZEing game engine tutorialPlatformer: Physics FixesMaking exeBuild a skyboxBasic mouse pointerText in BGE [ Pobierz całość w formacie PDF ]